![]() As with any spawner, a Teleport Anchor will spawn a specific number of enemies and then only spawn more to "top up" the group to this set number: it keeps track of which enemies "belong" to it and will only deal with maintaining that group. If the Anchor is at a sharp angle, the enemies that spawn on to topside will generally fall onto the stalk and have to work their way down, which tends to take a while if they are Ants. The enemies spawned by a Teleport Anchor will appear in mid-air all around the weak point, and drop the ground before attacking. ![]() Their impact angle and the depth they drive themselves into the ground on impact can vary, which affects the height of the target area. Physically they resemble a scaled-down version of the Ravager Brain from the previous game, consisting of a skyscraper-sized stalk resembling an industrial chimney, with their weak point at the very top. Teleport Anchors are deployed in mid-air by the Primer Motherships, crashing to Earth and destroying everything around them before starting to teleport swarms of insects into battle. ![]()
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